

Set the reverb in the Master FX, and find a good reverb that makes the drums sound like their all in a normal room (or church.). This is where a good reverb comes into play. An important thing to make the drums sound more real, is to tie them together. Experiment with threshold and ratio to get the right amount of 'punch' in the sound. I usually set an attack around 25-50ms, and ~200ms release. Kick, snare and toms can use some compression. Just do small cuts and boosts with this EQ, and BEWARE of the 63Hz control.

I usually give the snare some 500Hz for 'punch' and 3 and 5 khz for 'edge'.

Every group goes through the 7 band EQ (if needed). You can also use external DirX and VST plugs. So Kick, Snare, Hihat, Cymbals and Toms can have their own FX. Fruity Loops have a Master FX and 16 different FX-groups you can assign each sample to. Don't forget to set the bit-rate to the highest value possible for you. This will result in one wav for each group. To export in groups, just use the 'mute-function'. If you only export a stereo-wav of the song, you have to go back to Fruity Loops to edit a single drum/group. By doing this, you have the advantade of being able to do modifications to any group all the way through you recording-session. Here is the time to export the whole song if you want to divide your export in different groups of drums and edit them in your main editor. I program all the different patterns I'm gonna use Some different hi-hats (I'll explain how to make an open hi-hat 'close' on the bottom of this page)Ģ. I pick a kick and a snare that will go well with song. Some good samples to start with can be found at Some of the advice in this posts requires that you're pretty used to FL and it's main functions. I hope ppl will add their own tipz'n trix to this thread. These are the methods I use to get my drums away from the 50$ Casio-synth sound. I use it for drums and on occation a little bleep or bloop from the samples that comes with it. I use Fruity Loops a lot when I make music.
